Opponent ladder
Numbered opponents with increasing strength, saved locally as you beat each one.
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Place and move pieces to form mills, capture your opponent, and climb a ladder of increasingly tough AI opponents.

Follow these simple steps to master the game mechanics and clear every tier.
Choose an opponent from the difficulty ladder, then place your 12 pieces on the 24-point board, alternating turns.
Form a mill — three of your pieces in a line — to capture an opponent piece.
Once all pieces are placed, slide to an adjacent empty point (or fly to any empty point once down to 3 pieces) to keep forming mills. Reduce your opponent below 3 pieces, or leave them with no legal move, to win.
The definitive guide to Southern Africa’s premier 12-piece strategy board game of skill and cattle raiding.
Morabaraba (also referred to as Umlabalaba in Zulu, Mlabalaba in Xhosa, and Muravava in Venda) is one of the most revered traditional board games across Southern Africa, specifically within South Africa, Lesotho, Botswana, and Mozambique.
Historically, the game served as a vital social pastime and tactical training tool for young herd-boys and pastoralists. The game pieces are traditionally termed "cows" (iinkomo), and capturing an opponent’s piece is known as "shooting a cow" (ukudla inkomo). The game reflects the pastoral heritage of the region, where livestock represented wealth, community prestige, and strategic survival.
Today, Morabaraba is recognized as an official mind sport under the Mind Sports South Africa (MSSA) governing body and is played competitively at regional, national, and international championships.
The Morabaraba board features three nested concentric squares interconnected by eight straight lines extending from the corners and the middle of the sides to the center. This creates exactly 24 intersection points (nodes).
Unlike traditional Nine Men’s Morris, Morabaraba features diagonal corner lines, drastically increasing the mobility and branching factor of pieces across the board.
The match begins on an empty board. Players take turns placing one of their 12 pieces onto any vacant intersection point.
Whenever a player aligns three of their own pieces in a straight line along any marked line (a "mill"), they are entitled to immediately capture ("shoot") one of the opponent’s pieces.
Rule of Sanctuary: You cannot capture a piece that is currently part of an active opponent mill unless all of the opponent’s pieces on the board are in mills.
Once all 24 pieces have been placed onto the board, players take turns sliding one piece per turn along a marked line to an adjacent vacant intersection.
Players continue forming mills and capturing opponent cows. A mill can be opened by sliding a piece out and closed again on a subsequent turn by sliding it back in, creating recurring capture opportunities.
When a player is reduced to exactly three remaining pieces, their cows gain the supernatural ability to "fly".
A flying piece can jump to any open intersection anywhere on the board in a single move, completely ignoring line adjacency. This dramatic rule allows trailing players to engineer astonishing defensive comebacks.
A player wins if they reduce their opponent to fewer than three pieces (making it impossible to form a mill), or if they completely immobilize the opponent so that no legal moves remain on their turn.
The ultimate tactical weapon in Morabaraba is the double mill (often called a see-saw or sliding trap). In this setup, a single pivotal piece alternates between two different mills on consecutive turns, enabling a capture every single round while giving the opponent zero opportunity to breathe.
During the placement phase, avoid scattering isolated pieces. Instead, cluster your cows in flexible triangular formations around corners and midpoints. Triangles provide multiple branching lines of attack and allow you to quickly counter enemy placement attempts.
Control over the middle square and diagonal crossings gives your pieces superior mobility. Denying your opponent access to central nodes constricts their movement options as the board fills up.
Morabaraba is a full placement-and-movement mill game, not a simplified template, played against a heuristic AI that gets tougher as you climb the ladder.
Numbered opponents with increasing strength, saved locally as you beat each one.
Placement phase, movement phase, flying with three pieces, and chained mill captures.
A real implementation of the Southern African mill-capture tradition, not a generic board reskin.
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Morabaraba is a traditional Southern African strategy board game in the Nine Men’s Morris / mill-capture family, played with 12 pieces per side on a 24-point board.
Form a mill — three of your own pieces in a straight line on the board — to capture one of your opponent’s pieces.
Reduce your opponent to fewer than 3 live pieces, or leave them with no legal move on their turn.