Game 106 ยท Southern Africa

Gumboot Dance

Match the stomp-and-slap rhythm of a Southern African miners' dance across six routines.

Choose your routine

Reach a routine's score target to clear it and unlock the next. Keep stomping past the target for a shot at 2 or 3 stars.

How to play Gumboot Dance

  1. Pick a routine on the Routines screen. Each of the 6 routines has its own starting tempo, beat pattern (some are straight, some syncopated) and score target.
  2. Tap STOMP (or press space) right as the ring pulses. Land it close to the beat for a Perfect, a bit off for a Good, or miss the window entirely for a Miss.
  3. Call and response: from Routine 2 onward, some beats pulse in gold and are marked "call" beats - on those, you must hit CLAP (or press C) instead of STOMP within the timing window. Using the wrong move on a call beat (or clapping on a normal beat) counts as a Miss even if your timing was on point.
  4. Consecutive Perfect/Good taps build a combo multiplier that adds bonus score. As your combo climbs past 8, then 16, then 28, the play area's glow gets bigger and more intense - a Miss breaks it back to zero instantly.
  5. Every 8 successful beats the tempo speeds up (routines later in the campaign ramp up faster and further, and the two hardest ramp every 6 beats).
  6. Reach the routine's score target to clear it - the run keeps going afterwards so you can push for a bigger score and more stars.
  7. Clearing a routine unlocks the next one. Progress and best scores are saved on this device.
  8. Star rewards per routine: 1 star for reaching the target, 2 stars for 1.5x the target, 3 stars for 2x the target, all in the same run.
  9. Practice mode: tap "๐ŸŽฏ Practice mode" instead of Start to loop the current routine's beat pattern at a fixed tempo with no misses ending anything - just your current streak and hit count, and a personal best streak saved separately from your real runs. Tap "โน Stop practice" to end the session.

Win: reach or beat the routine's score target before your third miss. Lose: rack up 3 misses before reaching it.

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